- What it is and can be used for? GPS technology has become widely available and can be used to get directions, find out where you are, or where someone else is. People use GPS devices for driving, hiking, farming, games, and a host of other applications.
- Who is your audience (Students/Employees)? I designed this video for a general audience.
- What is the goal and objective of the video? My intention is to introduce the technology, to show that it can be very useful and hopefully, to make it somewhat humorous.
Thursday, November 29, 2007
Wednesday, November 28, 2007
Google Docs is very interactive in that it allows multiple people to access it and edit it at the same time. I think this is a tool that I will be able to continue to use. I recently introduced my daughter to Google Docs as well. She is always after me to copy her files from one computer to another. I showed her how always have access to her stuff by using Google Docs.
I found it interesting that Patricia Kloeckner had such favorable comments about using Google Groups. She was one of two who were unable to physically attend the class. Collaborative tools such as Google Groups are designed to be used to work together when physically apart. I think perhaps I found it harder because I expected more in the way of communication with my group mates. Since I was able to communicate physically, I found the online tool too limiting. I attended class using Second Life once when I was out of town and found it to be an invigorating experience because that was the only way I could communicate with everyone.
I really appreciated the planning and effort that the team put into planning the presentation on Web 2.0 tools. As they explained at the end of the presentation, there are so many different tools available that it can be a bit overwhelming trying to learn it all and figure out what is effective to use.
Monday, October 29, 2007
Sunday, October 14, 2007
What technologies support students in mastering the ISTE NETS?
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
A. apply existing knowledge to generate new ideas, products, or processes.
B. create original works as a means of personal or group expression.
http://animoto.com allows students to create music video style presentations from pictures and images that they upload. It’s extremely easy and can involve quite a bit of creativity if the various options are used.
C. use models and simulations to explore complex systems and issues.
D. identify trends and forecast possibilities.
2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
A. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
www.rapidshare.com makes uploading and sharing large files a snap. Students can use rapid share to work on large projects which might otherwise be difficult to access online.
B. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
C. develop cultural understanding and global awareness by engaging with learners of other cultures.
D. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
A. plan strategies to guide inquiry.
B. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
http://www.zotero.org/ is a great tool for tracking and saving information found on the internet. Copies of resources can be saved for later access. Zotero also helps with saving reference information.
C. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
D. process data and report results.
4. Critical Thinking, Problem-Solving, and Decision-Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
A. identify and define authentic problems and significant questions for investigation.
B. plan and manage activities to develop a solution or complete a project.
C. collect and analyze data to identify solutions and/or make informed decisions.
Excel is, in my opinion, still one of the best problem solving tools available. Teaching students how to use a spread sheet to collect and analyze data will benefit them greatly.
D. use multiple processes and diverse perspectives to explore alternative solutions.
5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
A. advocate and practice safe, legal, and responsible use of information and technology.
B. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
C. demonstrate personal responsibility for lifelong learning.
D. exhibit leadership for digital citizenship.
Encourage students to find and participate in online blogs and discussions on current social or political issues while being careful to closely follow netiquette rules.
6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
A. understand and use technology systems.
B. select and use applications effectively and productively.
www.logmein.com/ allows a person to access another computer from anywhere with an internet connection. It’s simple and secure and is a great way to take advantage of the resources on a home computer while away from home.
C. troubleshoot systems and applications.D. transfer current knowledge to learning of new technologies.
Saturday, October 13, 2007
Monday, October 8, 2007
Addition: It is now officially a podcast. Check it out and tell me what you think.
Monday, October 1, 2007
Wednesday, September 26, 2007
Monday, September 24, 2007
Saturday, September 22, 2007
Some of the things that I've read:
An excellent article on "Rapid eLearning" http://proquest.umi.com/pqdlink?did=1232702341&Fmt=4&clientId=8553&RQT=309&VName=PQD
A blog on how to effectively use wiki's and blogs in an online class: http://karlkapp.blogspot.com/2007/09/web-20-lessons-learned.html
Another blog that talks about what's happing in the world of eLearning:
Monday, September 17, 2007
I read a statement that came from AECT today, which talked about the need for systemic change in our schools. Systemic change is more than just learning how to do things a little different. It means chang from the bottom up (and the top too). For the new technology to reach its potential in our old shcool systems, the old "systems" must be completely changed. Completely new paradigms must be developed. I love technology. It has the potential to revolutionize education, but to work, it will take a revolutionary change.
By the way, the video was created at http://animoto.com
David Warlick and Gary Stager had an interesting discussion about Animoto on their blogs last week. It's certainly a fun toy, but can it be used for education? I think it has possibilities.
Thursday, September 13, 2007
I just finished reading Sarah Levendusky's blog on 1 to 1 Computing. 1 to 1 computing is, so it seems, all the rage right now, at least in educational circles. I have to admit that I find myself a little skeptical about things that have the appearance of a fad. As a pastor and an educator, I’ve seen more “great ideas” come and go than I care to mention. Unfortunately, I’ve bought into one too many of them, and now I’ve become something of a skeptic.
I’d never heard the term before I started back to school almost 2 years ago. I’ve heard the term a lot since then, but it wasn’t until this semester that I found out what it meant. That makes me a late comer to this discussion, and, as you may have guessed, my reaction has been somewhat mixed.
As I set out to do a little research on 1 to 1 computing, I looked for both the positive and the negative. I found a lot of positive, but quite a bit of negative too. I’ll not take the time to review all that I found, but three writers stood out to me.
David Cole a professor at
Ryan Bretag, a high school administrator responded to Professor Cole by saying that he agreed with him so long as the teacher hasn’t “gone through the pedagogical shifts needed to use such a tool successfully. It is only when instructors shift their practices that technology possibly begins to play an important role in the classroom.” (The Four Eyed Technologist) Simply trying to integrate laptops into a traditional classroom setting will only create problems.
Finally, Jim Hirsch (the director of technology for Plano ISD in
I’ve listened to the arguments for 1 to 1 and I recognize that there are tremendous advantages that can be gained, but I also see some dangers. While my kids have always had access to computers, and our household has been connected in one way or another since the late ‘80’s, I’m still not ready to give them complete and unsupervised access to “their own computer.” Maybe I’m just too old fashioned.
Monday, September 10, 2007
I was thinking about this in the context of learning and applying new technologies to education. While I'm sure I need to put more effort into learning and using this technology, I also see another lesson. As we begin to use new technologies in our classes, we need to be sensitive to the fact that not all learners are going to be comfortable with or motivated by everything we try to do. We dare not get stuck using one particular technology (no matter how great it is) and expect everybody to get it. Not everybody will. We need to be willing and able to adapt our teaching to the needs of different students. Even students who may not like our favorite way of doing things. Something that I've heard several times since beginning my Master's program: it is the teacher's responsibility to make learning accessible to the students. Technology is great, but only to the point that it helps with the learning process.
Thursday, September 6, 2007
Both businesses and educational institutions are working franticly to create an online virtual presence. Whether this will turn out to be a long term development or just a fad, I'm still not sure. Some businesses are making money and some schools are creating effective educational content, but most are still trying to find their way. I find myself amongst the second group. I believe that virtual worlds, like Second Life, have tremendous potential, but it will take a totally new approach to both business and education. I need to get this figured out as I may be getting myself into a major Second Life project.
I find that the first thing that I need to do is to get better acquainted with and skilled at functioning in Second Life. I've tried just exploring and trying things out, but I'm really not getting very far. Today, after reading Dr. Z's wiki on Second Life, http://secondlifezeitz.wikispaces.com/, I started researching other resources. I found a great site with tons of tutorials. www.sltutorials.net/ Over the next few weeks, I plan to spend a lot of time there. I'll let you know how things work out.
Monday, September 3, 2007
As technology has created new ways of working which require less physical exertion most of us don't do as much "work" as we used to. My kids have no concept of how hard I used to work, and my parents thought I had it easy. Technology does so much for us, but we can also become overly dependent on it. This is true in education too. Much of what people used to have to learn has become unnecessary because we now have computers and other gadgets to do things for us. My daughter took a practice ACT test today and she had to take a break to go get her calculator to do her math. As I am typing this post, my word processor keeps correcting my spelling and my grammar. People used to have to do these things without the aide of technology.
We need to make sure that we use new technologies to help us become stronger and smarter as opposed to the other way around. I love technology, but I want to be careful that it doesn't make me lazy (physically or mentally).
Saturday, September 1, 2007
One definition given for Rapid eLearning given on the Rapid eLearning Blog is: "The ability to create the highest quality course in the shortest amount of time."
Rapid eLearning encompasses both special tools and methods. There are several different software packages that are designed to simplify and speedup the development process. At work we use Articulate. This program allows the developer to take a PowerPoint presentation with animations, embedded flash and other learning objects and create a flash movie that is SCORM complaint and can be loaded directly to an LMS (Learning Management System). There are several other programs available that perform a similar function.
I have subscribed to "The Rapid eLearning Blog" (http://www.articulate.com/rapid-elearning/) and hope to learn ways to implement both the tools and methods of Rapid eLearning more effectively in my own work setting.